CS 313 AI & Game Design

Credit Hours: 4
Course Coordinator: Bryant York
Course Description: Study of the basic principles of computer game design, the most popular techniques and technologies for game implementation, focussing on the many ways in which advances in artificial intelligence influences game design. Prerequisite: Prior computer programming experience.
Prerequisites: Prior computer progamming experience.
Goals:
Example Textbooks: AI Game Wisdom 1 (A11), Steve Rabin (ed.), Charles River Media, Inc. Hingham, MA, 2002. AI Game Wisdom 2 (A12), Steve Rabin (ed.), Charles River Media, Inc., Hingham, MA 2004. AI Application Programming (AIP), M. Tim Jones, Hingham, MA, 2003.
References:
Major Topics:
Laboratory Exercises:

CAC Category Credits Core Advanced
Data Structures
Algorithms
Software Design
Computer Architecture
Programming Languages

Oral and Written Communications:
Social and Ethical Issues:
Theoretical Content:
Problem Analysis:
Solution Design: